Sunday, May 11, 2014

Many bug fixes for OpenGL

The last two days I sat down to finally solve the crashes and stack corruptions that occured from SDLU_GL_RenderCacheState() and SDLU_GL_RenderRestoreState() under Windows (Visual Studio and CodeBlocks).

AND, it seems that all of this was successful, since the functions now work as expected. Please get the latest version [ SDLU-2.1-102 ] from bitbucket if you have been experiencing those errors.

-- Aggelos Kolaitis