Monday, October 14, 2013

Development State [14th October]

For the last few days, I concentrated mostly on stabilizing the build system both for the main library as well as for the iOS and Android ports. I'm proud to say that everything went as planned, and the build system is almost (if not already) ready for a release.

Other changes were the addition of a new hint SDLU_HINT_GL_ADD_PADDING, which may be set to change how SDLU_GL_LoadTexture() handles non-power-of-two-textures. See SDLU_hints.h and here for details.

Finally, many changes were made to the README files, to be as helpful and accurate as possible.

Expect a new snapshot in the next few days.