Thursday, January 30, 2014

SDLU 2.1 released!

SDLU is an open-source cross-platform library that makes developing SDL2 programs and games faster and easier.

SDLU supports Windows, Linux, Mac OS X, Android, iOS and the Raspberry Pi.

It is written in C, and is distributed under the terms of the zlib license, see COPYING for details.

You can get the source code from the git repository in bitbucket. After building the library, see the example programs in the "test/" subdirectory to get started. Documentation can be found in the header files, and if you downloaded SDLU from the downloads page at bitbucket, then HTML documentation can be found in the "docs/" folder.

For any questions, suggestions or thoughts, feel free to contact me at "neoaggelos@gmail.com".

Features:
* Cross-platform, zlib licensed, just like SDL2
* Fully featured Button API, with SDL2 event queue integration
* Support for static or animated hardware accelerated sprites
* Extends SDL2 Render API with polygon rendering routines
* Text Rendering API
* APIs that allow mixing pure OpenGL calls with the SDL2 Render API
* Ini file handling API
* Turtle drawing API
* Optional cxx interface
* .... and much more

Blog:           http://libsdlu.blogspot.com
Repository: http://bitbucket.org/sdlu/sdlu


-- Aggelos Kolaitis
-- The SDL Utility Library [http://bitbucket.org/sdlu/sdlu]