I'm writing this post to announce the new API that was added in the library only yesterday, namely SDLU_GL_RenderCacheState() and SDLU_GL_RenderRestoreState().
These two functions allow you to mix pure OpenGL, OpenGL ES or OpenGL ES 2 calls with the SDL2 Render API. They dynamically load the required OpenGL symbols that are used, and so all OpenGL libraries (desktop GL, GLES, GLES2) are supported.
Example:
SDL_RenderClear(sdl_renderer);
SDL_RenderDrawPoint(sdl_renderer, 100, 100);
SDLU_GL_RenderCacheState(sdl_renderer);
glColor3f(1,0,0);
glRecti(150, 150, 200, 200);
SDLU_GL_RenderRestoreState(sdl_renderer);
SDL_RenderPresent(sdl_renderer);
For a complete example, you might want to check out testrender2 (link).-- Aggelos Kolaitis
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