-- Aggelos Kolaitis
Tuesday, June 24, 2014
Planning some "de-bloating"
Having finally finished my finals, I look into removing some bloat from the library. By "bloat", I refer to stuff that is of no real use, or stuff that can be simplified. Also, it is quite important to clean-up the source code, which is messed up in quite a few places, and remove some APIs that are not really needed anymore, e.g. the Framerate API, which is not needed since SDL got Vsync support.
Sunday, May 11, 2014
Many bug fixes for OpenGL
The last two days I sat down to finally solve the crashes and stack corruptions that occured from SDLU_GL_RenderCacheState() and SDLU_GL_RenderRestoreState() under Windows (Visual Studio and CodeBlocks).
AND, it seems that all of this was successful, since the functions now work as expected. Please get the latest version [ SDLU-2.1-102 ] from bitbucket if you have been experiencing those errors.
-- Aggelos Kolaitis
AND, it seems that all of this was successful, since the functions now work as expected. Please get the latest version [ SDLU-2.1-102 ] from bitbucket if you have been experiencing those errors.
-- Aggelos Kolaitis
Friday, April 25, 2014
Source code snapshot [26 April 2014]
What's new in this source code snapshot:
Additions
- New Combo Box API
- Added SDLU_CreateSpriteFromRW()
- Added SDLU::Turtle::GetTurtle()
Changes
none
Build System
- Added BUILD_FRAMEWORK option to the CMake build system
- Fixes for frameworkbuild.sh, sdlu-config and sdlu.pc
- configure can now be told to find the SDL and SDL_ttf frameworks
Other
- Many big or small bugs and memory leaks have been fixed
You can download the source code snapshot from the bitbucket downloads page, or use the following links:
Please test the library and report any bugs or feature requests in the SDLU bug tracker.
-- Aggelos Kolaitis
Wednesday, March 26, 2014
Please test the new SDLU.framework
About two weeks ago I added 'frameworkbuild.sh', which would build SDLU.framework under Mac OS X. This script suffered from a few issues, like building the library on the fly and depending on some hard-coded stuff.
Recently, I moved this functionality into the CMake build system, by adding an extra option BUILD_FRAMEWORK. Please test this out and report any bugs in the issue tracker.
-- Aggelos Kolaitis
Recently, I moved this functionality into the CMake build system, by adding an extra option BUILD_FRAMEWORK. Please test this out and report any bugs in the issue tracker.
-- Aggelos Kolaitis
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